Via Verdi 12, Empoli, 50053, Firenze

help@la-la.io

Your brand, your audience. Create a world they can feel.

Your brand, your audience. Create a world they can feel.

Your brand, your audience. Create a world they can feel.

We study your brand identity to build marvelous + functional experiences for your website or other platforms.

We optimize for all devices: mobile, tablet, desktop and ar/vr headsets.

We study your brand identity to build marvelous + functional experiences for your website or other platforms.

We optimize for all devices: mobile, tablet, desktop and ar/vr headsets.

We study your brand identity to build marvelous + functional experiences for your website and any platform.

We Optimize for all devices: mobile, tablet, desktop and ar/vr headsets.

COMPUTER GRAPHICS

Earth is made of wood, veins, marble, air, oil, sweat and so on.


What you can create here is made of imagination, zeros and ones. We craft visions and dreams into immersive experiences.


Everything we do is based on the last 50 years of studies, research and experimentation in CG by big corps like Pixar, Atari, Nintendo, Nvidia…and individual contributors like Bui Tuong Phong, Ivan Sutherland and Georgy Voronoi.


Thanks to the work of those brilliant dreamers, we are now able to create a full scene in 3D, breathe life into it, and let you live it.


And with the last updates in CG and web browsers, we are finally able to export those complex experiences directly here, on a web page, rendering in real time - open to everybody.


Mixing art and tech, we are inspired by Da Vinci and Michelangelo to let you take your slice in the Web Renaissance, making your visions visible.


If it's real, we can create it. If it's not, we can still create it.

COMPUTER GRAPHICS

Earth is made of wood, veins, marble, air, oil, sweat and so on.


What you can create here is made of imagination, zeros and ones. We craft visions and dreams into immersive experiences.


Everything we do is based on the last 50 years of studies, research and experimentation in CG by big corps like Pixar, Atari, Nintendo, Nvidia…and individual contributors like Bui Tuong Phong, Ivan Sutherland and Georgy Voronoi.


Thanks to the work of those brilliant dreamers, we are now able to create a full scene in 3D, breathe life into it, and let you live it.


And with the last updates in CG and web browsers, we are finally able to export those complex experiences directly here, on a web page, rendering in real time - open to everybody.


Mixing art and tech, we are inspired by Da Vinci and Michelangelo to let you take your slice in the Web Renaissance, making your visions visible.


If it's real, we can create it. If it's not, we can still create it.

IMMERSIVE EXPERIENCES

IMMERSIVE EXPERIENCES

Immersive is one of those abused buzzwords. But we give it a special meaning:


There is a quality with no name behind every great product, and the first way to describe it is natural. If I am walking on Lungarno and I start looking at Ponte Vecchio, I am not thinking about my steps, the angle of my neck or the position of my arms. Everything flows naturally without me noticing, and the only thing that exists is Ponte Vecchio.


We follow the same idea for web experiences. If I am navigating a field, entering a room or configuring a yacht, I don’t want to think about keyboard, UI etc. Everything has to be so intuitive and natural that the user does not feel like he is using the experience, but like he is living it. Immersive means you are feeling the 3D space as a natural experience.


We also like to leverage the power of a spatial experience with the ease of use of a 2D UI.


Our motto is that the ultimate power of any project is given by the sum of functionality and entertainment, in this exact order.

IMMERSIVE EXPERIENCES

IMMERSIVE EXPERIENCES

Immersive is one of those abused buzzwords. But we give it a special meaning:


There is a quality with no name behind every great product, and the first way to describe it is natural. If I am walking on Lungarno and I start looking at Ponte Vecchio, I am not thinking about my steps, the angle of my neck or the position of my arms. Everything flows naturally without me noticing, and the only thing that exists is Ponte Vecchio.


We follow the same idea for web experiences. If I am navigating a field, entering a room or configuring a yacht, I don’t want to think about keyboard, UI etc. Everything has to be so intuitive and natural that the user does not feel like he is using the experience, but like he is living it. Immersive means you are feeling the 3D space as a natural experience.


We also like to leverage the power of a spatial experience with the ease of use of a 2D UI.


Our motto is that the ultimate power of any project is given by the sum of functionality and entertainment, in this exact order.

GAME DESIGN

When we enter this area, possibilities become endless and the strategy is to start from the user needs, and then move backwards to build the experience on top of them.


This is how you achieve the greatest result for your business. Forget the hype, the buzzwords. And look at the visior carefully to ask yourself 2 questions:


  • What does he need ? What gives a tangible additional value ?

  • How can I surprise him? I want him to leave the website with a wow on the face.


The first question is more about the functions of the experience - those things it makes possible for the audience.

The second question is the magic element.


We are inspired by videogames and games of every kind - something you do for no reason, just for the sake of playing it. If anyone has fun using the experience, that’s a tremendous win! It means we went beyond the function and purpose - of course without undermining them. That’s why we developed a new way of experiencing your product.


A way that doesn’t stop at user satisfaction, but goes forward, to enter the field of user entertainment.


GAME DESIGN

When we enter this area, possibilities become endless and the strategy is to start from the user needs, and then move backwards to build the experience on top of them.


This is how you achieve the greatest result for your business. Forget the hype, the buzzwords. And look at the visior carefully to ask yourself 2 questions:


  • What does he need ? What gives a tangible additional value ?

  • How can I surprise him? I want him to leave the website with a wow on the face.


The first question is more about the functions of the experience - those things it makes possible for the audience.

The second question is the magic element.


We are inspired by videogames and games of every kind - something you do for no reason, just for the sake of playing it. If anyone has fun using the experience, that’s a tremendous win! It means we went beyond the function and purpose - of course without undermining them. That’s why we developed a new way of experiencing your product.


A way that doesn’t stop at user satisfaction, but goes forward, to enter the field of user entertainment.


SCULPTING & PAINTING

Experiences can be everything. We have no creative limit. We can achieve hyper-realism, cartoon, cyberpunk and all the infinite visual style you can think of.

We can blend them too, and let you express a unique brand image through the creation of your own little world. We bridge the gap between reality and imagination.


We use our right brain to come out with powerful ideas, and we use our left brain to put down all the technology that is necessary to make it happen - we are a group of artists and software engineers. We are makers.


We will craft pixels as if they were marble statues, paint them like oil on canvas, and make them move like a melodrama ballerina!



SCULPTING & PAINTING

Experiences can be everything. We have no creative limit. We can achieve hyper-realism, cartoon, cyberpunk and all the infinite visual style you can think of.

We can blend them too, and let you express a unique brand image through the creation of your own little world. We bridge the gap between reality and imagination.


We use our right brain to come out with powerful ideas, and we use our left brain to put down all the technology that is necessary to make it happen - we are a group of artists and software engineers. We are makers.


We will craft pixels as if they were marble statues, paint them like oil on canvas, and make them move like a melodrama ballerina!